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Full Metal Jacket Gun Range
Full Metal Jacket Gun Range
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    • Home
    • Activities
      • Events
      • Gun Range
      • Gun Rentals
      • Axe Throwing
      • Gun Law Seminar
    • Resources
      • Memberships & Rates
      • FFL Transfers
      • Guns & Ammo Sales
      • RPO Qualifications
    • Media
    • Contact
    • Blog
  • Home
  • Activities
    • Events
    • Gun Range
    • Gun Rentals
    • Axe Throwing
    • Gun Law Seminar
  • Resources
    • Memberships & Rates
    • FFL Transfers
    • Guns & Ammo Sales
    • RPO Qualifications
  • Media
  • Contact
  • Blog

AXE Throwing

Don't Bury the AXE: THROW IT!

WHAT TO EXPECT

  • We provide everything you need to have a great time.

How To Play?

  • Within the lanes, there will be a target with concentric circles. Your job is to throw your axe and hit the target. You will earn points depending on where the axe sticks in the target.

How To Keep Score?

1. Scoring Area of Axe

  1. The axe head, blade and cheek up to the front of the eye but not past it.
  2. An axe’s score is determined as the axe rests in the target and should not be removed to determine the score.  (Please see the exception for Duals throwing in Section N, vii)
  3. If there is no visible eye of the axe in the top of the axe head then it counts as where the handle would meet if going straight through. To be determined by the official presiding over the match.


2. A break (breaking)

  • A breaking(breaking) is defined as when the scoring area of an axe is embedded in the wood and the marked surface of the target area is visible on both sides. 
  • For example: Touching the black line of the 5 ring is scored as a 4.  Breaking the 5 ring (unmarked wood of the outer bullseye on both sides) counts as a five.


3. Breaking Multiple Sections 

  • If the axe breaks multiple sections of the target simultaneously, then the player is awarded the points for the higher valued section.


4.  Killshots 

  • Killshots must have a red outline using a ballpoint pen which will count as a scoring area, but any blue that bleeds outside of the red outline will not.
  • The outline surrounding Killshots and Bullseyes is a valid scoring area.


5. The Inner Bullseye

  • The inner bullseye must have a black outline using a ballpoint pen which will count as a scoring area, but any red that bleeds outside of the black outline will not. To gain points for the inner bullseye, the axe must break red or black if inside of the black outline.


6. Points

  • 1 point for the outermost ring
  • 2 points for the 2nd outermost ring
  • 3 points for the 3rd outermost ring
  • 4 points for the 4th outermost ring
  • 5 points for the 5th outermost ring
  • 6 points for the bullseye
  • 8 points for the Killshots when activated and hit.


7.  AXE Falling

  • If the axe falls before the presiding official scores the axe, the axe is counted as a drop


8. Pricing

  • $20 per person per hour. 
  • $30 for 1 1/2 hours and 
  • $35 for 2 hours 

Do You Need A Reservation?

Reservations are not required, but highly encouraged! 

Food & Beverages

Food & Beverage Can Be Added To Your Event.  BYOB For Adult Beverages.

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